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本帖最后由 电脑时间 于 2023-2-8 09:25 编辑
更新:
1 使用exe
2 修复 飞机过大
3 有彩蛋
链接:
https://pan.huang1111.cn/s/mzEoS1
提取码:DNSJ
飞机大战就是玩家飞机通过发射子弹来击落敌机
已知问题:
2 敌机有可能出生在角落卡子弹
3 可以漏过敌机
源代码(PyCharm上的色)
- # -*- coding: utf-8 -*-
- import pygame
- from pygame.locals import *
- from sys import exit
- import random
- import codecs
- SCREEN_WIDTH = 480
- SCREEN_HEIGHT = 800
- # 子弹类
- class Bullet(pygame.sprite.Sprite):
- def __init__(self, bullet_img, init_pos):
- pygame.sprite.Sprite.__init__(self)
- self.image = bullet_img
- self.rect = self.image.get_rect()
- self.rect.midbottom = init_pos
- self.speed = 10
- def move(self):
- self.rect.top -= self.speed
- # 玩家飞机类
- class Player(pygame.sprite.Sprite):
- def __init__(self, player_rect, init_pos):
- pygame.sprite.Sprite.__init__(self)
- self.image = []
- for i in range(len(player_rect)):
- self.image.append(player_rect.convert_alpha())
- self.rect = player_rect[0].get_rect()
- self.rect.topleft = init_pos
- self.speed = 8
- self.bullets = pygame.sprite.Group()
- self.img_index = 0
- self.is_hit = False
- def shoot(self, bullet_img):
- bullet = Bullet(bullet_img, self.rect.midtop)
- self.bullets.add(bullet)
- def moveUp(self):
- if self.rect.top <= 0:
- self.rect.top = 0
- else:
- self.rect.top -= self.speed
- def moveDown(self):
- if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
- self.rect.top = SCREEN_HEIGHT - self.rect.height
- else:
- self.rect.top += self.speed
- def moveLeft(self):
- if self.rect.left <= 0:
- self.rect.left = 0
- else:
- self.rect.left -= self.speed
- def moveRight(self):
- if self.rect.left >= SCREEN_WIDTH - self.rect.width:
- self.rect.left = SCREEN_WIDTH - self.rect.width
- else:
- self.rect.left += self.speed
- class Enemy(pygame.sprite.Sprite):
- def __init__(self, enemy_img, enemy_down_imgs, init_pos):
- pygame.sprite.Sprite.__init__(self)
- self.image = enemy_img
- self.rect = self.image.get_rect()
- self.rect.topleft = init_pos
- self.down_imgs = enemy_down_imgs
- self.speed = 2
- self.down_index = 0
- # 敌机移动,边界判断及删除在游戏主循环里处理
- def move(self):
- self.rect.top += self.speed
- def write_txt(content, strim, path):
- f = codecs.open(path, strim, 'utf8')
- f.write(str(content))
- f.close()
- def read_txt(path):
- with open(path, 'r', encoding='utf8') as f:
- lines = f.readlines()
- return lines
- pygame.init()
- screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
- ic_launcher = pygame.image.load('resources/image/ic_launcher.png').convert_alpha()
- pygame.display.set_caption('彩图版飞机大战 By 电脑时间')
- pygame.display.set_icon(ic_launcher)
- background = pygame.image.load('resources/image/background.png').convert_alpha()
- game_over = pygame.image.load('resources/image/gameover.png')
- plane_bullet = pygame.image.load('resources/image/bullet.png')
- player_img1= pygame.image.load('resources/image/player1.png')
- player_img2= pygame.image.load('resources/image/player2.png')
- player_img3= pygame.image.load('resources/image/player_off1.png')
- player_img4= pygame.image.load('resources/image/player_off2.png')
- player_img5= pygame.image.load('resources/image/player_off3.png')
- enemy_img1= pygame.image.load('resources/image/enemy1.png')
- enemy_img2= pygame.image.load('resources/image/enemy2.png')
- enemy_img3= pygame.image.load('resources/image/enemy3.png')
- enemy_img4= pygame.image.load('resources/image/enemy4.png')
- def startGame():
- player_rect = []
- player_rect.append(player_img1)
- player_rect.append(player_img2)
- player_rect.append(player_img2)
- player_rect.append(player_img3)
- player_rect.append(player_img4)
- player_rect.append(player_img5)
- player_pos = [200, 600]
- player = Player(player_rect, player_pos)
- bullet_img = plane_bullet
- enemy1_img = enemy_img1
- enemy1_rect=enemy1_img.get_rect()
- enemy1_down_imgs = []
- enemy1_down_imgs.append(enemy_img1)
- enemy1_down_imgs.append(enemy_img2)
- enemy1_down_imgs.append(enemy_img3)
- enemy1_down_imgs.append(enemy_img4)
- enemies1 = pygame.sprite.Group()
- enemies_down = pygame.sprite.Group()
- shoot_frequency = 0
- enemy_frequency = 0
- player_down_index = 16
- score = 0
- clock = pygame.time.Clock()
- running = True
- while running:
- screen.fill(0)
- screen.blit(background, (0, 0))
- clock.tick(60)
- if not player.is_hit:
- if shoot_frequency % 15 == 0:
- player.shoot(bullet_img)
- shoot_frequency += 1
- if shoot_frequency >= 15:
- shoot_frequency = 0
- for bullet in player.bullets:
- bullet.move()
- if bullet.rect.bottom < 0:
- player.bullets.remove(bullet)
- player.bullets.draw(screen)
- if enemy_frequency % 50 == 0:
- enemy1_pos = [random.randint(0, SCREEN_WIDTH - enemy1_rect.width), 0]
- enemy1 = Enemy(enemy1_img, enemy1_down_imgs, enemy1_pos)
- enemies1.add(enemy1)
- enemy_frequency += 1
- if enemy_frequency >= 100:
- enemy_frequency = 0
- for enemy in enemies1:
- enemy.move()
- if pygame.sprite.collide_circle(enemy, player):
- enemies_down.add(enemy)
- enemies1.remove(enemy)
- player.is_hit = True
- break
- if enemy.rect.top < 0:
- enemies1.remove(enemy)
- enemies1_down = pygame.sprite.groupcollide(enemies1, player.bullets, 1, 1)
- for enemy_down in enemies1_down:
- enemies_down.add(enemy_down)
- if not player.is_hit:
- screen.blit(player.image[player.img_index], player.rect)
- player.img_index = shoot_frequency // 8
- else:
- player.img_index = player_down_index // 8
- screen.blit(player.image[player.img_index], player.rect)
- player_down_index += 1
- if player_down_index > 47:
- running = False
- for enemy_down in enemies_down:
- if enemy_down.down_index == 0:
- pass
- if enemy_down.down_index > 7:
- enemies_down.remove(enemy_down)
- score += 100
- continue
- screen.blit(enemy_down.down_imgs[enemy_down.down_index // 2], enemy_down.rect)
- enemy_down.down_index += 1
- enemies1.draw(screen)
- score_font = pygame.font.Font(None, 36)
- score_text = score_font.render(str(score), True, (255, 255, 255))
- text_rect = score_text.get_rect()
- text_rect.topleft = [10, 10]
- screen.blit(score_text, text_rect)
- pygame.display.update()
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- exit()
- key_pressed = pygame.key.get_pressed()
- if key_pressed[K_w] or key_pressed[K_UP]:
- player.moveUp()
- if key_pressed[K_s] or key_pressed[K_DOWN]:
- player.moveDown()
- if key_pressed[K_a] or key_pressed[K_LEFT]:
- player.moveLeft()
- if key_pressed[K_d] or key_pressed[K_RIGHT]:
- player.moveRight()
- screen.blit(game_over, (0, 0))
- font = pygame.font.Font(None, 48)
- text = font.render('Score: ' + str(score), True, (255, 255, 255))
- text_rect = text.get_rect()
- text_rect.centerx = screen.get_rect().centerx
- text_rect.centery = screen.get_rect().centery + 24
- screen.blit(text, text_rect)
- xtfont = pygame.font.SysFont('SimHei', 30)
- textstart = xtfont.render('重新开始 ', True, (255, 255, 255))
- text_rect = textstart.get_rect()
- text_rect.centerx = screen.get_rect().centerx
- text_rect.centery = screen.get_rect().centery + 120
- screen.blit(textstart, text_rect)
- textstart = xtfont.render('排行榜 ', True, (255, 255, 255))
- text_rect = textstart.get_rect()
- text_rect.centerx = screen.get_rect().centerx
- text_rect.centery = screen.get_rect().centery + 180
- screen.blit(textstart, text_rect)
- j = 0
- arrayscore = read_txt(r'score.txt')[0].split('mr')
- for i in range(0, len(arrayscore)):
- if score > int(arrayscore):
- j = arrayscore
- arrayscore = str(score)
- score = 0
- if int(j) > int(arrayscore):
- k = arrayscore
- arrayscore = str(j)
- j = k
- for i in range(0, len(arrayscore)):
- if i == 0:
- write_txt(arrayscore + 'mr', 'w', r'score.txt')
- else:
- if (i == 9):
- write_txt(arrayscore, 'a', r'score.txt')
- else:
- write_txt(arrayscore + 'mr', 'a', r'score.txt')
- def gameRanking():
- screen2 = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
- screen2.fill(0)
- screen2.blit(background, (0, 0))
- xtfont = pygame.font.SysFont('SimHei', 30)
- textstart = xtfont.render('排行榜 ', True, (255, 0, 0))
- text_rect = textstart.get_rect()
- text_rect.centerx = screen.get_rect().centerx
- text_rect.centery = 50
- screen.blit(textstart, text_rect)
- textstart = xtfont.render('重新开始 ', True, (255, 0, 0))
- text_rect = textstart.get_rect()
- text_rect.centerx = screen.get_rect().centerx
- text_rect.centery = screen.get_rect().centery + 120
- screen2.blit(textstart, text_rect)
- arrayscore = read_txt(r'score.txt')[0].split('mr')
- for i in range(0, len(arrayscore)):
- font = pygame.font.Font(None, 48)
- k=i+1
- text = font.render(str(k) +" " +arrayscore, True, (255, 0, 0))
- text_rect = text.get_rect()
- text_rect.centerx = screen2.get_rect().centerx
- text_rect.centery = 80 + 30*k
- screen2.blit(text, text_rect)
- startGame()
- while True:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- pygame.quit()
- exit()
- elif event.type == pygame.MOUSEBUTTONDOWN:
- if screen.get_rect().centerx - 70 <= event.pos[0] \
- and event.pos[0] <= screen.get_rect().centerx + 50 \
- and screen.get_rect().centery + 100 <= event.pos[1] \
- and screen.get_rect().centery + 140 >= event.pos[1]:
- startGame()
- if screen.get_rect().centerx - 70 <= event.pos[0] \
- and event.pos[0] <= screen.get_rect().centerx + 50 \
- and screen.get_rect().centery + 160 <= event.pos[1] \
- and screen.get_rect().centery + 200 >= event.pos[1]:
- gameRanking()
- pygame.display.update()
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