Python小游戏:飞机大战{更新1.9}
本帖最后由 电脑时间 于 2023-2-8 09:25 编辑更新:
1 使用exe
2 修复 飞机过大
3 有彩蛋
链接:
https://pan.huang1111.cn/s/mzEoS1
提取码:DNSJ
飞机大战就是玩家飞机通过发射子弹来击落敌机
已知问题:
2 敌机有可能出生在角落卡子弹
3 可以漏过敌机
源代码(PyCharm上的色)
# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
from sys import exit
import random
import codecs
SCREEN_WIDTH = 480
SCREEN_HEIGHT = 800
# 子弹类
class Bullet(pygame.sprite.Sprite):
def __init__(self, bullet_img, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = bullet_img
self.rect = self.image.get_rect()
self.rect.midbottom = init_pos
self.speed = 10
def move(self):
self.rect.top -= self.speed
# 玩家飞机类
class Player(pygame.sprite.Sprite):
def __init__(self, player_rect, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = []
for i in range(len(player_rect)):
self.image.append(player_rect.convert_alpha())
self.rect = player_rect.get_rect()
self.rect.topleft = init_pos
self.speed = 8
self.bullets = pygame.sprite.Group()
self.img_index = 0
self.is_hit = False
def shoot(self, bullet_img):
bullet = Bullet(bullet_img, self.rect.midtop)
self.bullets.add(bullet)
def moveUp(self):
if self.rect.top <= 0:
self.rect.top = 0
else:
self.rect.top -= self.speed
def moveDown(self):
if self.rect.top >= SCREEN_HEIGHT - self.rect.height:
self.rect.top = SCREEN_HEIGHT - self.rect.height
else:
self.rect.top += self.speed
def moveLeft(self):
if self.rect.left <= 0:
self.rect.left = 0
else:
self.rect.left -= self.speed
def moveRight(self):
if self.rect.left >= SCREEN_WIDTH - self.rect.width:
self.rect.left = SCREEN_WIDTH - self.rect.width
else:
self.rect.left += self.speed
class Enemy(pygame.sprite.Sprite):
def __init__(self, enemy_img, enemy_down_imgs, init_pos):
pygame.sprite.Sprite.__init__(self)
self.image = enemy_img
self.rect = self.image.get_rect()
self.rect.topleft = init_pos
self.down_imgs = enemy_down_imgs
self.speed = 2
self.down_index = 0
# 敌机移动,边界判断及删除在游戏主循环里处理
def move(self):
self.rect.top += self.speed
def write_txt(content, strim, path):
f = codecs.open(path, strim, 'utf8')
f.write(str(content))
f.close()
def read_txt(path):
with open(path, 'r', encoding='utf8') as f:
lines = f.readlines()
return lines
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
ic_launcher = pygame.image.load('resources/image/ic_launcher.png').convert_alpha()
pygame.display.set_caption('彩图版飞机大战 By 电脑时间')
pygame.display.set_icon(ic_launcher)
background = pygame.image.load('resources/image/background.png').convert_alpha()
game_over = pygame.image.load('resources/image/gameover.png')
plane_bullet = pygame.image.load('resources/image/bullet.png')
player_img1= pygame.image.load('resources/image/player1.png')
player_img2= pygame.image.load('resources/image/player2.png')
player_img3= pygame.image.load('resources/image/player_off1.png')
player_img4= pygame.image.load('resources/image/player_off2.png')
player_img5= pygame.image.load('resources/image/player_off3.png')
enemy_img1= pygame.image.load('resources/image/enemy1.png')
enemy_img2= pygame.image.load('resources/image/enemy2.png')
enemy_img3= pygame.image.load('resources/image/enemy3.png')
enemy_img4= pygame.image.load('resources/image/enemy4.png')
def startGame():
player_rect = []
player_rect.append(player_img1)
player_rect.append(player_img2)
player_rect.append(player_img2)
player_rect.append(player_img3)
player_rect.append(player_img4)
player_rect.append(player_img5)
player_pos =
player = Player(player_rect, player_pos)
bullet_img = plane_bullet
enemy1_img = enemy_img1
enemy1_rect=enemy1_img.get_rect()
enemy1_down_imgs = []
enemy1_down_imgs.append(enemy_img1)
enemy1_down_imgs.append(enemy_img2)
enemy1_down_imgs.append(enemy_img3)
enemy1_down_imgs.append(enemy_img4)
enemies1 = pygame.sprite.Group()
enemies_down = pygame.sprite.Group()
shoot_frequency = 0
enemy_frequency = 0
player_down_index = 16
score = 0
clock = pygame.time.Clock()
running = True
while running:
screen.fill(0)
screen.blit(background, (0, 0))
clock.tick(60)
if not player.is_hit:
if shoot_frequency % 15 == 0:
player.shoot(bullet_img)
shoot_frequency += 1
if shoot_frequency >= 15:
shoot_frequency = 0
for bullet in player.bullets:
bullet.move()
if bullet.rect.bottom < 0:
player.bullets.remove(bullet)
player.bullets.draw(screen)
if enemy_frequency % 50 == 0:
enemy1_pos =
enemy1 = Enemy(enemy1_img, enemy1_down_imgs, enemy1_pos)
enemies1.add(enemy1)
enemy_frequency += 1
if enemy_frequency >= 100:
enemy_frequency = 0
for enemy in enemies1:
enemy.move()
if pygame.sprite.collide_circle(enemy, player):
enemies_down.add(enemy)
enemies1.remove(enemy)
player.is_hit = True
break
if enemy.rect.top < 0:
enemies1.remove(enemy)
enemies1_down = pygame.sprite.groupcollide(enemies1, player.bullets, 1, 1)
for enemy_down in enemies1_down:
enemies_down.add(enemy_down)
if not player.is_hit:
screen.blit(player.image, player.rect)
player.img_index = shoot_frequency // 8
else:
player.img_index = player_down_index // 8
screen.blit(player.image, player.rect)
player_down_index += 1
if player_down_index > 47:
running = False
for enemy_down in enemies_down:
if enemy_down.down_index == 0:
pass
if enemy_down.down_index > 7:
enemies_down.remove(enemy_down)
score += 100
continue
screen.blit(enemy_down.down_imgs, enemy_down.rect)
enemy_down.down_index += 1
enemies1.draw(screen)
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score), True, (255, 255, 255))
text_rect = score_text.get_rect()
text_rect.topleft =
screen.blit(score_text, text_rect)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
key_pressed = pygame.key.get_pressed()
if key_pressed or key_pressed:
player.moveUp()
if key_pressed or key_pressed:
player.moveDown()
if key_pressed or key_pressed:
player.moveLeft()
if key_pressed or key_pressed:
player.moveRight()
screen.blit(game_over, (0, 0))
font = pygame.font.Font(None, 48)
text = font.render('Score: ' + str(score), True, (255, 255, 255))
text_rect = text.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.centery = screen.get_rect().centery + 24
screen.blit(text, text_rect)
xtfont = pygame.font.SysFont('SimHei', 30)
textstart = xtfont.render('重新开始 ', True, (255, 255, 255))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.centery = screen.get_rect().centery + 120
screen.blit(textstart, text_rect)
textstart = xtfont.render('排行榜 ', True, (255, 255, 255))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.centery = screen.get_rect().centery + 180
screen.blit(textstart, text_rect)
j = 0
arrayscore = read_txt(r'score.txt').split('mr')
for i in range(0, len(arrayscore)):
if score > int(arrayscore):
j = arrayscore
arrayscore = str(score)
score = 0
if int(j) > int(arrayscore):
k = arrayscore
arrayscore = str(j)
j = k
for i in range(0, len(arrayscore)):
if i == 0:
write_txt(arrayscore + 'mr', 'w', r'score.txt')
else:
if (i == 9):
write_txt(arrayscore, 'a', r'score.txt')
else:
write_txt(arrayscore + 'mr', 'a', r'score.txt')
def gameRanking():
screen2 = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
screen2.fill(0)
screen2.blit(background, (0, 0))
xtfont = pygame.font.SysFont('SimHei', 30)
textstart = xtfont.render('排行榜 ', True, (255, 0, 0))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.centery = 50
screen.blit(textstart, text_rect)
textstart = xtfont.render('重新开始 ', True, (255, 0, 0))
text_rect = textstart.get_rect()
text_rect.centerx = screen.get_rect().centerx
text_rect.centery = screen.get_rect().centery + 120
screen2.blit(textstart, text_rect)
arrayscore = read_txt(r'score.txt').split('mr')
for i in range(0, len(arrayscore)):
font = pygame.font.Font(None, 48)
k=i+1
text = font.render(str(k) +"" +arrayscore, True, (255, 0, 0))
text_rect = text.get_rect()
text_rect.centerx = screen2.get_rect().centerx
text_rect.centery = 80 + 30*k
screen2.blit(text, text_rect)
startGame()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if screen.get_rect().centerx - 70 <= event.pos \
and event.pos <= screen.get_rect().centerx + 50 \
and screen.get_rect().centery + 100 <= event.pos \
and screen.get_rect().centery + 140 >= event.pos:
startGame()
if screen.get_rect().centerx - 70 <= event.pos \
and event.pos <= screen.get_rect().centerx + 50 \
and screen.get_rect().centery + 160 <= event.pos \
and screen.get_rect().centery + 200 >= event.pos:
gameRanking()
pygame.display.update()
要装Pygame
要不然只会有命令行窗口一闪而过 放不了图片{:16:} emmm。。。我电脑打不开。
我发现咱们论坛好多坛友都会python啊,厉害! 不放点图么?
我比较好奇,飞机是啥样的。 OOO 发表于 2022-10-18 23:13
不放点图么?
我比较好奇,飞机是啥样的。
压缩包里有图片。 看起来不错 下回来玩玩 其实可以截个图放上来!
小朋友佳作不断呀。